More often than not, the CserialPort class relies on C++ exceptions to indicate errors and hence, can help determine whether a certain hardware is malfunctioning or the issue is mostly software-related. After all, serial ports provide an easy way to communicate with many types of hardware and your main machine and are very simple to use among peripherals, especially in the do-it-yourself projects.
For instance, if you were to setup Arduino or a similar platform with a built-in serial communication, you are unlikely to have any problems. In this case, you need your platform to communicate with the computer so that you can access the interactive output. Then again, depending on the operating system on your machine, you may be in the unpleasant situation of having the ports busy or inaccessible due to various reasons.
The CSerialPort was designed to be an MFC class to support access to the Win32 APIs dealing with serial ports. The library is Unicode enabled and hence, you are unlikely to have any issues integrating with the MFC class using a CSERIALPORT_MFC_EXTENSIONS preprocessor value. Moreover, according to the developer, the code compiles cleanly at warning level 4 and supports a wide variety of serial ports, including the overlapped, call-back and blocking usage models.
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In its current state, CSerialPort is a library and the CSerialPortMFC is a class derived from the CSerialPort library. The MFC implementation can be compiled using Visual Studio as a VCL Class Library or be incorporated with a VC++ Class Library using the preprocessor directive CSERIALPORT_MFC_EXTENSIONS. The class is a subclass of the CSerialPort library and implements the following methods.
The developers behind CSerialPort have taken great measures to provide an MFC class that supports the Win32 API functions on the Serial Port class. The following features are implemented using the MFC serial port abstraction layer for Win32 API:
Allows a thread to block (modifies the current state of the serial port).
The CSerialPort class can be used in applications using the MFC, and hence, no need for an MFC precompiled header. Another advantage of using an MFC precompiled header is that you can use the same class in applications of varying complexity and hence, can save time with installation of serial port drivers.
Designed for easy integration into an MFC application using the CSerialPort_MFC_EXTENSIONS preprocessor.
CSerialPortMFC is the MFC implementation of the CSerialPort Library (CSERIALPORT_MFC_EXTENSIONS preprocessor should be defined for the MFC precompiled header).
The class template CSERIALPORT_MFC_EXTENSIONS is the base of the class and is used to hook the MFC serial port abstraction layer. Note that this does not provide full support for serial port attributes such as the HANDLE_OPEN_PROTECTED set of functions which are present in the base CSerialPort library. It is designed to expose a subset of this functionality to MFC.
The class template CSerialPort_MFC is derived from the CSERIALPORT_MFC_EXTENSIONS and implements the following methods.
ReadString method converts the received string to an std::string and returns the result.
ReadInt8/16/32/64 method converts the received string to the specified data type, returns the converted data and raises an exception when the conversion fails.
WriteInt8/16/32/64 method converts the specified data to the string and returns the result.
writeat (FileHandle, [Bytes]) method places the
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CSerialPort is a generic MFC class that provides support for serial ports using the native Windows APIs. A serial port is an expansion port that can provide software-defined communication with any I/O device which uses one or more communication lines to allow serial data transmission.
CSerialPort can be used in two ways: as a blocking port which requires a blocking call to actually access the port and as a non-blocking port which allows a non-blocking call to access the port. The blocking method is preferred. The blocking method will block the thread that uses the CSerialPort until the port’s data is received or until the connection is closed. The non-blocking method is less preferable because you will not know the receive status, but you can check for the connection status once the call to open the port is complete.
As part of the support for serial ports, CSerialPort is Unicode enabled. This makes it easy to use in MFC since MFC data types are Unicode, but there is no need to go out of the way to declare all the CSerialPort classes as multi-byte.
Different serial ports (ports on different machines) have different settings. Some settings are needed when the serial port is not used often, such as when it is off-line and not in use. Others settings are needed when the serial port is used a lot, such as when a user wants to use the serial port for constantly using commands. To determine the type of port on startup, the user can call the InitializeSerialPort() method. To determine when to close a serial port, the user can call the TerminateSerialPort() method to perform close calls. This could be important because you may want to close a serial port if another is attached.
CSerialPort can access serial ports in a number of different ways. The serial port can be accessed in a non-blocking mode, which requires a blocking call to access the port. Or you can access the serial port in a blocking or non-blocking mode. In the blocking case, the serial port is accessed until the data is received or the connection is closed. In the non-blocking case, the serial port is accessed in a non-blocking fashion, but there is no guarantee that the data will be available. The user would have to check for the connection status every time the serial port opens a new connection.
CSerialPort supports the following features:
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Sometimes, you don’t always have a port that you can use because you are restricted on using the standard ports like COM1, COM2 or COM4. However, sometimes, you are okay with using a virtual serial port.
The CSerialPort class provides that simple functionality, and even includes the ability to interact with the selected device using Win API calls through the virtual serial port.
The CSerialPort class is capable of providing a wide variety of useful Win32 calls, including the constants for Win function calls. These Win32 constants are used in the MFC class for quick reference.
You can access information about the selected serial port in the static members of the CSerialPort class including the name of the device, the serial number and port information. The more often you use the CSerialPort class, the more information and knowledge you will gain about the serial communication process.
As mentioned, the CSerialPort class relies on Win32 exceptions to indicate errors, and the code was designed to be as friendly as possible to its users.
It is built on the Win32 API, and therefore, supports virtually all modern hardware and operating system. This works out to be a great advantage, especially since the serial port communication is often used to connect your device, such as an Arduino or an LCD screen, to a PC. However, while the class does function the same way, it may be easy to get bogged down by the Win32 exceptions, while you are getting the hang of programming with them.
In the end, you are basically handling the Win32 exceptions for the most part, so that you can concentrate on your coding. At the same time, you can easily get lost and mix up what is an error code and a return value. In such a situation, it is all the more important to examine the return values of the functions for the specific error codes you are having trouble with.
The CSerialPort class can be used to set up any serial port on the system. However, you must implement it differently, depending on whether you are going to use the Win32 class, the MFC class or the Windows native serial ports.
To get the hang of things, you should know that the first thing you need to do is to set up your serial port using the SetPort function. Once you are finished with that, you can set up the communication. In the case of the MFC class, you should use the OnInitDialog method, while for
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